Six Days in Fallujah, the previously canceled, now resurrected game that centers around a siege on the city of Fallujah during the Iraq war and is being published by Victura and developed Highwire Games, has been surrounded by controversy. Victura's founder lent into this controversy in February, maxim that the game wasn't political, merely to contrary grade a calendar month after. At present we accept our first peek at what Vi Days in Fallujah will play like, thank you to a gameplay reveal trailer posted by IGN.

The trailer opens with former Marine Sgt. Jason Kyle, who speaks about his experiences in Fallujah. After Sgt. Kyle recalls losing eight marines over the grade of 4 days, the trailer moves on to gameplay. Six Days in Fallujah looks like your typical armed services sim, and it'south extremely similar to games like Rising Storm ii: Vietnam and ARMA. There's a singled-out lack of any UI, and characters, including the player, move slowly.

Every bit the leader of their squad, players in Half-dozen Days in Fallujah can command their squadmates. The trailer shows the player directing them to perform tasks similar stacking on a door to breach it or suppressing fire so the player can flank enemies. Buildings also play a large function in Six Days in Fallujah, every bit they were extremely unsafe for the Marines in the metropolis. Upon inbound, nobody knew what was behind the door. To simulate that feeling for players, each building and neighborhood in the game is procedurally generated to create new unknown situations.

However, this is where the central issues with Six Days in Fallujah begin. Victura has been positioning the game equally a retelling of the events during the siege, something that is, by all means, historically authentic. Its various gameplay segments are meant to be given context by documentary-esque snippets spread throughout the game. However, today'due south gameplay trailer shows that, despite all that, this is in practise, a game. Historical accurateness is made hard, if not impossible, when maps constantly modify and enemies accept faulty AI that makes them stand in the open while bullets fly by.

Some other major criticism of Half-dozen Days in Fallujah has come up from how it'due south telling its story. Due to the documented employ of excessive forcefulness by the U.S, some take plant an effect with the game pushing a narrative that turns Americans in the siege into heroes.