Sea of Thieves – A Pirate's Life Tall Tale quest guide
The Sea of Thieves is nether threat, and A Pirate'due south Tale volition have you on a journey that volition have yous collide with the world of Pirates of the Caribbean area. To begin the first Tall Tale of Sea of Thieves: A Pirate'southward Life — which is only merely chosen "A Pirate'south Life" — go to the Castaway at any Outpost and vote to outset the Tall Tale. The book for this Tall Tale is all the way on the left of the Castaway's Camp wall.
The Castaway will describe the threat that lies ahead and instructs y'all to sail to the green light. Y'all volition take a quest book in your Quests inventory that describes the green horizon, only you will be able to spot it easily from wherever you are. No matter which Outpost you start on, a large dark-green beam of light shooting to the heaven volition bespeak where you must go, and a dark-green portal underneath will appear between a nearby massive rock formation. Sail through information technology, simply make certain y'all don't take whatever treasure on board.

The game will fade to blackness and you will be sailing on rails through the Tunnel of the Damned. Enjoy the chilling theme park-similar sights and sounds, and you lot'll exist treated to a cinematic moment earlier inbound another portal. Once you lot emerge and take control of the transport, wait alee to the island and sheet towards the shore.
A Strange Shore

Park your ship and disembark; once you make landfall, keep running inland until yous achieve a cavern marked by a Wraith Statue — you tin also use this statue to resume any checkpoints yous have in this Alpine Tale. The labyrinth ahead known as Dead Homo's Grotto will throw light puzzles at you. An essential piece to most of these puzzles is the Flame of Souls, a green flame that you will find upwards ahead in a campfire. Hold your lantern up to that campfire and hit the button press to take the flame. Y'all volition accept to employ this flame at various points in this Tall Tale to light lanterns and open doors. Search every nook and cranny for these lanterns — you lot will observe lanterns under skeleton arms and in broken rowboats.

Afterward watching Disneyworld-like scenes of ghost pirates, you lot volition go up a screw and accomplish a locked door. Adjacent to it will be a swivel with a prompt that states "Needs a handle." If you go back downwards the incline and spot a waterfall, get through the waterfall and to the right to find an immobile skeleton hugging an oar handle. Take the oar handle back to the hinge to repair this broken door lever.

Subsequently this segment will come some low stakes platforming; y'all volition take to spring across gaps, but falling has trivial consequence other than wasted seconds, as y'all can come back up where you started. You lot will reach a capstan that you will turn to drop a drawbridge. Walk across the bridge and interact with a pulley to bring out a platform that will help y'all beyond a gap. Light a lantern at the end of the dock head on the left and another lantern before the capstan earlier to summon a ghost rowboat and open the next drawbridge, taking you to the next part of the Grotto.

Go up the spire around this pile of treasure to reach a short platforming department. Afterwards, climb a ladder to a platform on the right; there volition be a weapon box in that location. Make sure you have a sword equipped, as this is necessary for traversal alee. Side by side to the weapon box is a rope that you can cut to lower a platform. Employ a pulley alee to swing a mast back and forth — bound onto the mast and let it autumn to the other side. Then, cut another rope to lower a platform. You volition reach a river — slide down to achieve the next affiliate of this Tall Tale.
Tales of the Dead

Take a right to reach a town known equally Sailor's Grave. The gate is down, so go up some stairs to the left and light a brazier to open up it. In that location will be plenty to explore in this literal ghost town, but your main goal will be to free a talkative skull named Cursed Captain from a suspended muzzle. His cage is between 2 shipwrecks, then you lot will have to go high up to free him.

Become up the stairs on the left and go around the outline of the send to reach the top of the back part of this transport. Walk across a makeshift bridge fabricated of a broken mast to the forepart of the ship, then walk across the bow and drop into a pigsty. Swim through the water and through a cave and reach a pulley-activated lift. Pull yourself up and so utilise another pulley ahead to make a platform for yourself. Adjacent, become up some stairs to the correct to utilise another caster that volition move two platforms; position them in a way so you tin jump beyond them. Walk on the bow ahead and release the Cursed Captain by using your sword on the rope holding his cage, causing him to drop straight downwards.

Side by side, look for the central to the Captain's muzzle; behind the left wrecked ship is a tavern where his mutinous crew previously separated. Go upward a ramp and find a caster on your left; this will lower a chandelier, where the fundamental is sitting. Go back to the muzzle to open it, and you can pick up the Cursed Captain equally your new companion.

Your next destination is the lighthouse — the bridge is lowered, but the Cursed Captain will berate nearby ghosts to raise it. Go up the boundless stairs of the lighthouse and identify the Cursed Helm on a headless skeleton on a chair. Climb up a ladder and low-cal the brazier with your lantern to activate the light. Use the 2 wheels to bespeak the light, the right cycle controlling vertical movement and the left cycle controlling horizontal positioning. In that location will exist one torch ahead and two torches to the left to light from afar; this will become the attention of the Ferryman.
The Damned Stowaways

Take the Cursed Captain and his cabin key with y'all and safely get downwardly from the lighthouse. His send, the Gilt Hare, is the i with the carmine sails, so head that way. Place his head on a skeleton side by side to the door to open it.
Make sure you've completed your journal collecting and other tasks before proceeding. You lot volition need the Cursed Captain for a side quest.
Go all the mode up the ship to the captain's quarters and place the Cursed Captain on his original body. He will say his farewells and give you the cabin key to get to his rowboat.

Steer the rowboat to the Ferry of the Damned — row to the back of the boat and dock the rowboat there. Become to the correct and climb aboard the tiptop deck, right backside the Ferryman.
Saving a Pirate's Life

Now is the time to cause a fleck of chaos — light the Well of Fates in the middle with the Flame of Souls from your lantern. This will cause a reaction and blow a hole into the ship, allowing you in the mid-deck. Go below deck and calorie-free lanterns ahead to open up the doors. 1 room volition accept sarcophagi that yous must move the lids to reveal subconscious lanterns to low-cal. You will accomplish the brig and finally meet Captain Jack Sparrow himself. Retrieve the keys from the domestic dog to free him, and follow Sparrow up to the top deck.

Every bit the Ferryman berates you and Sparrow, the Flying Dutchman will sally from the seas. This will be your first and only existent battle in this Tall Tale, and you'll finally go to human being the cannons of the Ferry of the Damned. The Flight Dutchman will sometimes submerge and reemerge on the other side, so get ready to switch effectually. Later in the fight, the Flying Dutchman will sail on alee and transport Ocean Crawlers for you lot to fight.

If yous die in combat, y'all will just respawn — remember that you're on the Ferry of the Damned. However, there are supplies middeck below yous if yous run out of nutrient and cannonballs. Survive the battle and lookout man the plot with Jack Sparrow unfold. When the Tall Tale ends, exit the Ferry of the Damned through the door as you usually would, and bask the ride dorsum to the land of the living.
Source: https://www.gamepur.com/guides/sea-of-thieves-a-pirates-life-tall-tale-quest-guide
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