Sea of Thieves – A Pirate's Life Tall Tale quest guide
The Sea of Thieves is under threat, and A Pirate's Tale will take yous on a journeying that will have you collide with the globe of Pirates of the Caribbean. To begin the kickoff Tall Tale of Sea of Thieves: A Pirate's Life — which is but simply called "A Pirate's Life" — go to the Castaway at whatever Outpost and vote to start the Tall Tale. The book for this Tall Tale is all the way on the left of the Castaway's Camp wall.
The Castaway will describe the threat that lies ahead and instructs y'all to sail to the green lite. You will have a quest book in your Quests inventory that describes the dark-green horizon, but you will exist able to spot information technology easily from wherever you are. No matter which Outpost you start on, a big green beam of light shooting to the sky will indicate where you lot must go, and a green portal underneath will appear betwixt a nearby massive stone germination. Sail through it, but brand sure you don't have whatever treasure on lath.

The game will fade to blackness and you will be sailing on runway through the Tunnel of the Damned. Enjoy the chilling theme park-like sights and sounds, and you'll be treated to a cinematic moment before inbound another portal. In one case y'all sally and take control of the send, look alee to the island and sheet towards the shore.
A Foreign Shore

Park your ship and disembark; once you brand landfall, keep running inland until you reach a cave marked by a Wraith Statue — you can as well use this statue to resume any checkpoints y'all have in this Tall Tale. The labyrinth alee known equally Dead Man'southward Grotto will throw low-cal puzzles at yous. An essential piece to well-nigh of these puzzles is the Flame of Souls, a green flame that you will find up ahead in a campfire. Hold your lantern up to that bivouac and hit the button printing to take the flame. You volition have to use this flame at various points in this Tall Tale to calorie-free lanterns and open doors. Search every nook and cranny for these lanterns — y'all will detect lanterns under skeleton artillery and in cleaved rowboats.

Afterward watching Disneyworld-like scenes of ghost pirates, you will become up a spiral and reach a locked door. Next to it will be a hinge with a prompt that states "Needs a handle." If you go dorsum down the incline and spot a waterfall, get through the waterfall and to the correct to notice an immobile skeleton hugging an oar handle. Take the oar handle back to the hinge to repair this broken door lever.

After this segment will come some low stakes platforming; you will take to jump across gaps, but falling has niggling consequence other than wasted seconds, as you can come dorsum up where you lot started. You volition accomplish a capstan that you volition plow to drop a drawbridge. Walk across the bridge and interact with a caster to bring out a platform that will help you across a gap. Calorie-free a lantern at the finish of the dock caput on the left and another lantern earlier the capstan before to summon a ghost rowboat and open the next drawbridge, taking you to the next role of the Grotto.

Become upward the spire effectually this pile of treasure to reach a short platforming department. Afterward, climb a ladder to a platform on the right; in that location will exist a weapon box there. Brand sure yous accept a sword equipped, equally this is necessary for traversal ahead. Next to the weapon box is a rope that yous tin can cutting to lower a platform. Use a caster alee to swing a mast back and forth — leap onto the mast and let information technology fall to the other side. And so, cutting another rope to lower a platform. You volition accomplish a river — slide down to reach the adjacent affiliate of this Tall Tale.
Tales of the Dead

Accept a right to reach a town known every bit Sailor's Grave. The gate is down, so go upwardly some stairs to the left and lite a brazier to open up information technology. In that location will exist enough to explore in this literal ghost town, but your main goal will exist to free a talkative skull named Cursed Captain from a suspended cage. His muzzle is between two shipwrecks, so you will have to get loftier up to complimentary him.

Get upwards the stairs on the left and go around the outline of the ship to reach the top of the dorsum part of this ship. Walk across a makeshift bridge made of a broken mast to the front of the ship, then walk across the bow and drop into a hole. Swim through the water and through a cavern and attain a pulley-activated lift. Pull yourself up then employ another pulley ahead to make a platform for yourself. Next, go up some stairs to the right to utilise another caster that will move two platforms; position them in a style so you lot tin jump beyond them. Walk on the bow alee and release the Cursed Helm by using your sword on the rope holding his cage, causing him to driblet straight down.

Adjacent, expect for the key to the Captain's cage; behind the left wrecked ship is a tavern where his mutinous crew previously separated. Become upwards a ramp and find a pulley on your left; this volition lower a chandelier, where the key is sitting. Go back to the muzzle to open it, and you can selection upwardly the Cursed Captain as your new companion.

Your next destination is the lighthouse — the bridge is lowered, but the Cursed Helm volition berate nearby ghosts to raise it. Go upwards the boundless stairs of the lighthouse and place the Cursed Captain on a headless skeleton on a chair. Climb up a ladder and light the brazier with your lantern to activate the low-cal. Employ the two wheels to indicate the calorie-free, the correct wheel controlling vertical movement and the left bike decision-making horizontal positioning. There will be one torch ahead and ii torches to the left to light from distant; this will get the attention of the Ferryman.
The Damned Stowaways

Accept the Cursed Captain and his motel key with you lot and safely get downwardly from the lighthouse. His ship, the Gold Hare, is the one with the crimson sails, so head that way. Place his head on a skeleton adjacent to the door to open it.
Brand sure you've completed your journal collecting and other tasks before proceeding. You will demand the Cursed Captain for a side quest.
Go all the way up the ship to the captain's quarters and identify the Cursed Helm on his original body. He will say his farewells and give you the cabin key to get to his rowboat.

Steer the rowboat to the Ferry of the Damned — row to the dorsum of the boat and dock the rowboat at that place. Get to the correct and climb aboard the meridian deck, right backside the Ferryman.
Saving a Pirate's Life

Now is the time to cause a bit of chaos — light the Well of Fates in the middle with the Flame of Souls from your lantern. This will cause a reaction and blow a pigsty into the transport, allowing y'all in the mid-deck. Go beneath deck and low-cal lanterns ahead to open up the doors. One room will have sarcophagi that y'all must move the lids to reveal hidden lanterns to low-cal. You lot will attain the brig and finally meet Captain Jack Sparrow himself. Retrieve the keys from the dog to gratis him, and follow Sparrow up to the top deck.

As the Ferryman berates you and Sparrow, the Flying Dutchman will emerge from the seas. This will exist your get-go and only real battle in this Tall Tale, and you lot'll finally get to man the cannons of the Ferry of the Damned. The Flight Dutchman will sometimes submerge and reemerge on the other side, and so get ready to switch around. Later in the fight, the Flying Dutchman volition sail on ahead and send Ocean Crawlers for you to fight.

If you dice in combat, you lot will simply respawn — remember that you're on the Ferry of the Damned. Yet, there are supplies middeck below y'all if you run out of food and cannonballs. Survive the battle and sentinel the plot with Jack Sparrow unfold. When the Alpine Tale ends, go out the Ferry of the Damned through the door every bit you lot usually would, and enjoy the ride back to the state of the living.
Source: https://www.gamepur.com/guides/sea-of-thieves-a-pirates-life-tall-tale-quest-guide
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